WordPress.org

New to Translating WordPress? Read through our Translator Handbook to get started. Hide

Translation of Development Readme (trunk): English (New Zealand)

1 2 3 4 9
Filter ↓ Sort ↓ All (131) Untranslated (129) Waiting (0) Fuzzy (0) Warnings (0)
Prio Original string Translation
To allow styling of the plugin, the following styles are emitted by the widget: You have to log in to add a translation. Details

Original untranslated

To allow styling of the plugin, the following styles are emitted by the widget:
Comment

Found in remaining content paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
Shortcodes You have to log in to add a translation. Details

Original untranslated

Shortcodes
Comment

Found in remaining content header.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
CSS CSS Details
CSS
Comment

Found in remaining content header.

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2016-03-31 09:16:58 GMT
Translated by:
webaware
Priority of the original:
normal
In future versions, the options to extract profile data from OpenSimulator grids might have some extra settings, but it still won't work with every grid. Each grid really does this differently! You have to log in to add a translation. Details

Original untranslated

In future versions, the options to extract profile data from OpenSimulator grids might have some extra settings, but it still won't work with every grid. Each grid really does this differently!
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
If you just wish to have a text message saying "my avatar is online on grid X", then this plugin will certainly work. You have to log in to add a translation. Details

Original untranslated

If you just wish to have a text message saying "my avatar is online on grid X", then this plugin will certainly work.
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
Not quite, but almost. Basically, you can certainly track if an avatar is online/offline on any grid (the tracking code is grid-independent). However, each OpenSimulator grid operator stores avatar profiles differently. This means that you won't get any fancy pictures, links to profiles, or to location — these are hard-coded to work with the Second Life grid. You have to log in to add a translation. Details

Original untranslated

Not quite, but almost. Basically, you can certainly track if an avatar is online/offline on any grid (the tracking code is grid-independent). However, each OpenSimulator grid operator stores avatar profiles differently. This means that you won't get any fancy pictures, links to profiles, or to location — these are hard-coded to work with the Second Life grid.
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
Starting with 1.3.5, you can. A default English .po file is supplied, so you can tweak it to your own language. I've added Portuguese as an example. More translations are welcome! You have to log in to add a translation. Details

Original untranslated

Starting with 1.3.5, you can. A default English .po file is supplied, so you can tweak it to your own language. I've added Portuguese as an example. More translations are welcome!
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
My apologies. New users have a "fake" last name, "Resident", which is however never used on profile pictures. 1.3.5 should fix this. You have to log in to add a translation. Details

Original untranslated

My apologies. New users have a "fake" last name, "Resident", which is however never used on profile pictures. 1.3.5 should fix this.
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
Will this work for OpenSimulator-based grids? You have to log in to add a translation. Details

Original untranslated

Will this work for OpenSimulator-based grids?
Comment

Found in faq header.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
Sorry about that. The code was completely rewritten and now uses HTTP-in instead of XML-RPC, retrieves a bit more data from in-world (to be used on future versions), and stores information on the blog itself instead of external files on the upload directory (and even has some caching). You have to log in to add a translation. Details

Original untranslated

Sorry about that. The code was completely rewritten and now uses HTTP-in instead of XML-RPC, retrieves a bit more data from in-world (to be used on future versions), and stores information on the blog itself instead of external files on the upload directory (and even has some caching).
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
These were simply too many changes, and it was next-to-impossible to make the plugin backwards-compatible with 0.9.X. You will need to go back to your scripted object and drop the new script inside. You have to log in to add a translation. Details

Original untranslated

These were simply too many changes, and it was next-to-impossible to make the plugin backwards-compatible with 0.9.X. You will need to go back to your scripted object and drop the new script inside.
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
Updating to 1.2 will probably get a profile picture by default; change your widget and save again. You have to log in to add a translation. Details

Original untranslated

Updating to 1.2 will probably get a profile picture by default; change your widget and save again.
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
1.0-1.2.1 scripts might still work with 1.3.X widgets, but it's a safer bet to use the new LSL script. You have to log in to add a translation. Details

Original untranslated

1.0-1.2.1 scripts might still work with 1.3.X widgets, but it's a safer bet to use the new LSL script.
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
1.3.X scripts should still work with 1.4.X widgets, but you will not get the ability to reset or delete the objects remotely. Pings should work. You have to log in to add a translation. Details

Original untranslated

1.3.X scripts should still work with 1.4.X widgets, but you will not get the ability to reset or delete the objects remotely. Pings should work.
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
This happens when the dataserver in Second Life is slow in responding; there is a limit to the number of successive queries that it replies to. Usually, after the next refresh (every minute or so), it should retrieve the correct status (online/offline) and start working again. Since the in-world object caches entries, this might mean waiting for about one minute for the error to disappear. You have to log in to add a translation. Details

Original untranslated

This happens when the dataserver in Second Life is slow in responding; there is a limit to the number of successive queries that it replies to. Usually, after the next refresh (every minute or so), it should retrieve the correct status (online/offline) and start working again. Since the in-world object caches entries, this might mean waiting for about one minute for the error to disappear.
Comment

Found in faq paragraph.

You have to log in to edit this translation.

Meta

Status:
untranslated
Priority of the original:
normal
1 2 3 4 9
Legend:
Current
Waiting
Fuzzy
Old
With Warnings

Export as

Skip to toolbar