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Translation of Development Readme (trunk): English (New Zealand)

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Prio Original string Translation
This happens when the dataserver in Second Life is slow in responding; there is a limit to the number of successive queries that it replies to. Usually, after the next refresh (every minute or so), it should retrieve the correct status (online/offline) and start working again. Since the in-world object caches entries, this might mean waiting for about one minute for the error to disappear. You have to log in to add a translation. Details

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This happens when the dataserver in Second Life is slow in responding; there is a limit to the number of successive queries that it replies to. Usually, after the next refresh (every minute or so), it should retrieve the correct status (online/offline) and start working again. Since the in-world object caches entries, this might mean waiting for about one minute for the error to disappear.
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Found in faq paragraph.

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