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Translation of Development Readme (trunk): Japanese

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Stable tag: 10.5 License: GPLv2 or later License URI: http://www.gnu.org/licenses/gpl-2.0.html Plugin to allow the inclusion of a Unity3d WebGL appli …
Priority: high
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Stable tag: 10.5 License: GPLv2 or later License URI: http://www.gnu.org/licenses/gpl-2.0.html Plugin to allow the inclusion of a Unity3d WebGL appli …
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Short description.

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HoweScape Unity3d WebGL
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HoweScape Unity3d WebGL
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Plugin name.

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A: Changes to the output files is usually done in major releases. If using 2020.3.1 or 2020.3.11 you would use 2020.3. You have to log in to add a translation. Details
A: Changes to the output files is usually done in major releases. If using 2020.3.1 or 2020.3.11 you would use 2020.3.
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Found in faq paragraph.

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A: If you look at the browser developer tools, when a game does not load you might see errors with loading the compressed game files. Using Development build type might address issue. Changes to webserver configuration can also address this issue. You have to log in to add a translation. Details
A: If you look at the browser developer tools, when a game does not load you might see errors with loading the compressed game files. Using Development build type might address issue. Changes to webserver configuration can also address this issue.
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Found in faq paragraph.

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A: There are 3 different compression methods currently supported in Unity 2020.3. * Development : no compression * Production : GZip * Production.Gzip : GZip * Production.Brotli : Brotli You have to log in to add a translation. Details
A: There are 3 different compression methods currently supported in Unity 2020.3. * Development : no compression * Production : GZip * Production.Gzip : GZip * Production.Brotli : Brotli
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Found in faq paragraph.

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Review screen captures 5, 6 and 7. You have to log in to add a translation. Details
Review screen captures 5, 6 and 7.
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Found in faq paragraph.

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[hs_unity3d_current_user] You have to log in to add a translation. Details
[hs_unity3d_current_user]
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Found in faq paragraph.

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A: A short code has been added to place the logged in User ID and User Name in javascript variables. This information can then be accessed from the Unity3D game. You have to log in to add a translation. Details
A: A short code has been added to place the logged in User ID and User Name in javascript variables. This information can then be accessed from the Unity3D game.
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Found in faq paragraph.

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This requires adding the directory "Plugins" in the "Assets" directory. The file added in the directory is <filename>.jslib. There is also the C-Sharpe file which calls the functions in the jslib file. You have to log in to add a translation. Details
This requires adding the directory "Plugins" in the "Assets" directory. The file added in the directory is <filename>.jslib. There is also the C-Sharpe file which calls the functions in the jslib file.
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Found in faq paragraph.

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https://docs.unity3d.com/2020.2/Documentation/Manual/webgl-interactingwithbrowserscripting.html You have to log in to add a translation. Details
https://docs.unity3d.com/2020.2/Documentation/Manual/webgl-interactingwithbrowserscripting.html
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Found in faq paragraph.

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A: WebGL: Interacting with browser scripting You have to log in to add a translation. Details
A: WebGL: Interacting with browser scripting
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Found in faq paragraph.

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A: _-Release.zip You have to log in to add a translation. Details
A: _-Release.zip
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Found in faq paragraph.

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When I compiled my Unity3d game I used "Builds_WebGL" as the directory. This seems to be a requirement of the plugin. You have to log in to add a translation. Details
When I compiled my Unity3d game I used "Builds_WebGL" as the directory. This seems to be a requirement of the plugin.
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Found in faq paragraph.

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If you add the errorreport parameter with the value of "Verbose" it will display additional information with the error message. You have to log in to add a translation. Details
If you add the errorreport parameter with the value of "Verbose" it will display additional information with the error message.
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Found in faq paragraph.

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Q: What Unity version should I use? You have to log in to add a translation. Details
Q: What Unity version should I use?
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Found in faq header.

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