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↑ | Stable tag: 10.5↵ License: GPLv2 or later↵ License URI: http://www.gnu.org/licenses/gpl-2.0.html↵ ↵ Plugin to allow the inclusion of a Unity3d WebGL appli … | You have to log in to add a translation. | Details |
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Stable tag: 10.5↵
License: GPLv2 or later↵
License URI: http://www.gnu.org/licenses/gpl-2.0.html↵
↵
Plugin to allow the inclusion of a Unity3d WebGL appli …
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↑ | HoweScape Unity3d WebGL | You have to log in to add a translation. | Details |
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A: Changes to the output files is usually done in major releases. If using 2020.3.1 or 2020.3.11 you would use 2020.3. | You have to log in to add a translation. | Details | |
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A: Changes to the output files is usually done in major releases. If using 2020.3.1 or 2020.3.11 you would use 2020.3.
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A: If you look at the browser developer tools, when a game does not load you might see errors with loading the compressed game files. Using Development build type might address issue. Changes to webserver configuration can also address this issue. | You have to log in to add a translation. | Details | |
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A: If you look at the browser developer tools, when a game does not load you might see errors with loading the compressed game files. Using Development build type might address issue. Changes to webserver configuration can also address this issue.
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A: There are 3 different compression methods currently supported in Unity 2020.3.↵ * Development : no compression↵ * Production : GZip↵ * Production.Gzip : GZip↵ * Production.Brotli : Brotli | You have to log in to add a translation. | Details | |
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A: There are 3 different compression methods currently supported in Unity 2020.3.↵
* Development : no compression↵
* Production : GZip↵
* Production.Gzip : GZip↵
* Production.Brotli : Brotli
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Review screen captures 5, 6 and 7. | You have to log in to add a translation. | Details | |
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Review screen captures 5, 6 and 7.
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[hs_unity3d_current_user] | You have to log in to add a translation. | Details | |
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[hs_unity3d_current_user]
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A: A short code has been added to place the logged in User ID and User Name in javascript variables. This information can then be accessed from the Unity3D game. | You have to log in to add a translation. | Details | |
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A: A short code has been added to place the logged in User ID and User Name in javascript variables. This information can then be accessed from the Unity3D game.
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This requires adding the directory "Plugins" in the "Assets" directory. The file added in the directory is <filename>.jslib. There is also the C-Sharpe file which calls the functions in the jslib file. | You have to log in to add a translation. | Details | |
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This requires adding the directory "Plugins" in the "Assets" directory. The file added in the directory is <filename>.jslib. There is also the C-Sharpe file which calls the functions in the jslib file.
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https://docs.unity3d.com/2020.2/Documentation/Manual/webgl-interactingwithbrowserscripting.html | You have to log in to add a translation. | Details | |
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https://docs.unity3d.com/2020.2/Documentation/Manual/webgl-interactingwithbrowserscripting.html
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A: WebGL: Interacting with browser scripting | You have to log in to add a translation. | Details | |
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A: WebGL: Interacting with browser scripting
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A: _-Release.zip | You have to log in to add a translation. | Details | |
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When I compiled my Unity3d game I used "Builds_WebGL" as the directory. This seems to be a requirement of the plugin. | You have to log in to add a translation. | Details | |
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When I compiled my Unity3d game I used "Builds_WebGL" as the directory. This seems to be a requirement of the plugin.
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If you add the errorreport parameter with the value of "Verbose" it will display additional information with the error message. | You have to log in to add a translation. | Details | |
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If you add the errorreport parameter with the value of "Verbose" it will display additional information with the error message.
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Q: What Unity version should I use? | You have to log in to add a translation. | Details | |
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Q: What Unity version should I use?
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Short description.